Alan Yang is currently a programmer analyst and a visualization specialist at Scripps Institution of Oceanography where he as worked for the last 5 years. He works with a range of different Scripps Institution of Oceanography scientists (e.g., seismologists and oceanographers) to explore novel ways to convey scientific information. Yang has been the lead developer on projects creating web-based educational games pertaining to earthquakes and glaciology. He has also been integral in developing educational video games for use in programs at the Birch Aquarium at Scripps and other venues throughout the San Diego Region. He is the point person responsible for user interface design and programming for these video games. Yang was one of the earliest adopters to use the Xbox 360 Kinect in projects that encompass both art and science.
Yang received his bachelor's degree in interdisciplinary computing and the arts at UC San Diego in 2011, preparing him to be an interactive media artist, performance artist and visualization specialist. In 2007, he started making short films and performing in public spaces to explore the existence of "real self and alter self." Yang is also interested in interactive media, and has designed hardware and software interfaces which respond to audiences' actions. In doing so, the audience becomes directly involved and part of these types of the art projects. Yang’s motto is "Life is a stage," where he believes everyone in society is playing a role upon other's gaze.